Adam Orth is an award-winning creative director, game, narrative and experience designer, writer and musician passionate about creating immersive, interactive digital experiences.
Adam has held executive, creative and design positions at AAA video game publishers and developers including: Sony Santa Monica, Microsoft, Electronic Arts, Lucasarts and PopCap Games.
He has collaborated directly with Pixar, George Lucas, Frank Miller and has created digital entertainment for Lucasfilm, NASA, National Geographic, Nike, AMC Television and more.
He is the creator of the groundbreaking VR experience ADR1FT and served as a multi-faceted creative developer, designer, writer, producer and strategist on the critically-acclaimed first-party PlayStation title Firewall Zero Hour PSVR at First Contact Entertainment.
Adam currently operates Digital Sunrise, a private development and consultancy firm specializing in interactive digital entertainment/experiences for videogames, streaming services, virtual/augmented/mixed reality, location-based entertainment, film, television and narrative media.
Adam is a VR pioneer, BAFTA LA member, AIAS member and a regular speaker at digital entertainment events like GDC, VRDC, D.I.C.E. Summit, Comicon, VIEW, VRLA, CES and VR on the Lot.
DIGITAL SUNRISE, SANTA MONICA, CA — AUGUST 2018 - PRESENT
Private development and consultancy firm specializing in interactive digital entertainment/experiences for videogames, streaming services, virtual/augmented/mixed reality, location-based entertainment, film, television and narrative media.
Clients include: Pixar, NBCUniversal, Weezer, Rivers Cuomo, Chimney Group, Redpill VR, Gaming Corps AB
FIRST CONTACT ENTERTAINMENT, SANTA MONICA, CA — JANUARY 2017 - AUGUST 2018
Creative, design, production, writer and strategist on the critically acclaimed 1st party PlayStation VR title: FIREWALL ZERO HOUR PSVR
Creative Strategy and direction for internal and external products. Responsible for ensuring vision and VR/AR/MR experiences were aligned with the evolving technology and marketplace. Creation of new internal IP, focused on AAA, immersive VR experiences for Oculus, HTC, PlayStation, OptiTrack and Microsoft VR hardware and platforms.
THREE ONE ZERO, SANTA MONICA, CA — NOVEMBER 2013 - JANUARY 2017
Founder and Chief Creative Officer of virtual reality entertainment studio Three One Zero. Created, developed and released groundbreaking FPX VR experience ADR1FT as a featured Oculus Rift launch title. ADR1FT released on HTC Vive, Steam and PlayStation 4 in 2016.
MICROSOFT, REDMOND, WA — FEBRUARY 2012 - APRIL 2013
Creative Director and experience design at XBOX Entertainment Studio for interactive television content, LIVE events and proprietary technology across all Microsoft platforms.
POPCAP GAMES, SEATTLE, WA — MARCH 2011 - FEBRUARY 2012
Producer and Game Designer on multiple core PopCap franchises for multiple platforms including: Plants vs. Zombies, Bejeweled, Peggle and Zuma.
LUCASARTS, SAN FRANCISCO, CA — OCTOBER 2009 - MARCH 2011
Creative Director on unreleased internal AAA FPS Star Wars title. Creative Lead on all externally developed LucasArts titles: Star Wars: The Force Unleashed 2 [All platforms], Star Wars: The Clone Wars Online PC, Lego, Star Wars III: The Clone Wars [All platforms], Monkey Island 2 Special Edition: LeChuck’s Revenge [all platforms], Kinect Star Wars Xbox 360.
RED MILE ENTERTAINMENT, LOS ANGELES, CA — JANUARY 2008 - JUNE 2009
Creative Director responsible for complete creative vision, design and design direction for Sin City game franchise. Collaborated directly with creator Frank Miller on original Sin City content created exclusively for game series. [UNRELEASED].
SONY SANTA MONICA, SANTA MONICA, CA — AUGUST 2005 - FEBRUARY 2008
Lead Designer responsible for all aspects of game design across multiple internal and external PlayStation titles as well as the creation of new IP for the studio: God of War III, God of War: Chains of Olympus, Twisted Metal Head: On Extra Twisted Edition, God of War II, Calling All Cars!, Heartland [CANCELLED].
ELECTRONIC ARTS, LOS ANGELES, CA — SEPTEMBER 2002 - AUGUST 2005
Lead Designer and core member of Medal of Honor franchise design team. Responsible for all aspects of game design: Medal of Honor: European Assault [all platforms], Medal of Honor: Rising Sun [all platforms], Medal of Honor: Frontline [all platforms].
SONY SANTA MONICA, SANTA MONICA, CA— NOVEMBER 2000 - MARCH 2002
Game Designer responsible for all aspects of game design. Key member of team responsible for initial creation of design and concepts for God of War. TITLES INCLUDE: God of War, Twisted Metal: Black, Twisted Metal: Online, Kinetica, Hotshots Golf 3.
FAMOUS MUSIC PUBLISHING, LOS ANGELES CA — MARCH 1996 - MARCH 2006
Secured multi-year publishing contract as songwriter under legendary recording industry executive Ira Jaffe. Wrote, recorded and produced various musical compositions for film, television and video games.
INTERSCOPE RECORDS, LOS ANGELES, CA — JANUARY 1995 - JANUARY 1998
Secured multi-album recording contract under legendary recording industry executive Tom Whalley. Wrote, recorded and produced 1 full-length record for Interscope. Performed nationally to support.